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Information:
While attacking with this weapon you can spend a bonus action to declare your next attack to be a Concussive Attack and make the attack at disadvantage (If you are already at disadvantage the attack automatically misses). If the attack hits it deals half its total damage including the damage modifier and any additional damage dice from other abilities such as sneak attack, smite or great weapon master and the target must succeed on a constitution saving throw against your Dc (8+proficiency + Str/Dex ) or make all of its attacks at disadvantage on its next turn.