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An attack intended to disable an opponent to slow them down.
An attack intended to disable an opponent to slow them down.
Weapon Attack Bonus Action
Information:
While attacking with this weapon you can declare the attack before you roll to be a Impeding Strike attack, if the attack hits the target the target takes half damage and the user must succeed on a strength saving throw against the wielder's DC (8+proficiency+Strength) for the duration of the moderated situation they have a chance of losing 1 AP. This is done by rolling a 1d10 and if the user rolls a 1, then 1 AP is lost for the round.
Note: This can stack up to 9 times. This is rolled progressively, if it stacks once, then on a 1d10, if the user rolls a 1 or a 2 then 1 AP is lost for the round. If this is stacked a second time, then on a 1d10, if the user rolls a 1, 2 or 3 then 1 AP is lost for the round.